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Scroll To TopOpen Access Books & Journals
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#identity: Hashtagging Race, Gender, Sexuality, and Nation
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Audiences
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Bastard Culture! How User Participation Transforms Cultural Production
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China’s iGeneration Cinema and Moving Image Culture for the Twenty-First Century
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Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
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eGirls, eCitizens: Putting Technology, Theory and Policy into Dialogue with Girls’ and Young Women’s Voices
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Fame Attack: The Inflation of Celebrity and Its Consequences
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Fanfiction and the Author : How Fanfic Changes Popular Cultural Texts
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Fan Studies: Researching Popular Audiences
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Gaming the Stage Playable Media and the Rise of English Commercial Theater
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Globalizing Cricket Englishness, Empire and Identity
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Global Media Sport: Flows, Forms and Futures
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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
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Hard Reading: Learning from Science Fiction
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Hayao Miyazaki: Exploring the Early Work of Japan's Greatest Animator
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Hooligans, fans en fanatisme : Een internationale vergelijking van club- en supportersculturen
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Imagining the Global Transnational Media and Popular Culture Beyond East and West
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Introducing Vigilant Audiences
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Making Publics, Making Places
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Manga Vision : Cultural and Communicative Perspectives
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Media and Participation: A Site of Ideological-Democratic Struggle
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Players Unleashed! Modding The Sims and the Culture of Gaming
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Polish K-Pop Fandom Phenomenon, Structure & Communication
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Pop City: Korean Popular Culture and the Selling of Place
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Popular Music, Stars and Stardom
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Popular Music in Southeast Asia
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Popular Viennese Electronic Music, 1990–2015 : A Cultural History
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Postcolonial Piracy Media Distribution and Cultural Production in the Global South
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Princess Mononoke: Understanding Studio Ghibli's Monster Princess
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Productive Fandom: Intermediality and Affective Reception in Fan Cultures
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Rating the Audience: The Business of Media
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Remix: Making Art and Commerce Thrive in the Hybrid Economy
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Science Fiction Literature in East Germany
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Social, Casual and Mobile Games: The Changing Gaming Landscape
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Sport and Social Movements From the Local to the Global
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Sport in the Black Atlantic: Cricket, Canada and the Caribbean diaspora
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Star Wars and the History of Transmedia Storytelling
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The Journal of Anime and Manga Studies
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This Gaming Life: Travels in Three Cities
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Toy Story: How Pixar Reinvented the Animated Feature
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Transformative Works and Cultures (Journal)
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Unpopular Culture
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World Building : Transmedia, Fans, Industries
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